A while back, a friend and I would regularly discuss our GMing styles and offer each other suggestions and constructive criticism. We were still newish to running games, so the shared feedback was invaluable for both of us. We were in the midst of...
The Event: A Gaming Party
posted by Ang
We can all probably agree that our ultimate goal as gamers is to find and keep a regular, fun, weekly or bi-weekly game. Long running campaigns that slowly craft characters and epic stories over numerous sessions are the Holy Grail to pretty much...
The Lucky Shot
posted by Ang
As GMs, we plan and plot, putting together adventures we hope will entertain and challenge our players. Occasionally we carefully measure the stats of an encounter, working to create an epic fight that should challenge and reward everyone...
How Epidemiology Killed a Campaign
posted by Ang
“No plan of operations extends with any certainty beyond the first contact with the main hostile force.” ~ Helmuth von Moltke We often hear the above quote paraphrased as “No plan survives contact with the enemy.” Roleplaying games are a...
Did it Suck?
posted by Ang
Recently, I attended a small college game convention with some friends from out of town. One of these friends, Brandon Osorio, is the game designer behind Dark Refuge, an independent, self-published game world and system. He is someone who is...
Reluctant Heroes
posted by Ang
“We ACT normal, Mom! I wanna BE normal! The only one who’s normal is Jack-Jack, and he’s not even toilet-trained!” ~ Violet Parr, The Incredibles At the beginning of The Hobbit, Bilbo was absolutely and positively...
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